InSync

Step into darkness

where touch becomes your guide.

A blindfolded interactive maze where your senses awaken, and a living creature responds to your touch.

An interactive, tactile Maze

Hidden Path

The light is gone… The maze shifts around you: moss and fabric press close, enclosing you in soft, encompassing walls. Leaves and twigs brush against your skin with a living rustle, while stone greets you with a cold, rugged face. Metal and plastic intrude—harsh, artificial, ringing with strange noises. Each surface draws you toward new discoveries—hidden tunnels, secret corners, passages only touch can reveal.

Guided by multi-sensory input (touch, sound, material shifts)

Sonic triggers

A realtime sensor network animates the environment

Pressure sensors activate special cues that highlight turning points in the path.

Along the way, you discover and trigger hidden sound cues. With each one, Omu’s gentle calling begins to emerge, closer and closer.


Soundscapes evolve as players move through different zones

As you cross from one space to the next, the soundscape evolves dynamically around you.

Omu, Our Automated Creature

Draws you close into a soft, enveloping embrace once you have gotten to know Omu.

Recognize Your Touch,

React by tilting, nodding, and leaning into your hand.

Voices a range of sounds to express its emotions.

It calls to you, recognizing your presence, It leans in and nuzzles against your hand, warm and insistent, like a cat brushing close in affection.

Something soft brushes against your arm. It hesitates, then returns, tracing along your side with a searching curiosity.

Soft-circuit touch sensors detecting the location, pressure, and frequency of the touch.

You feel the pulse beneath your hand, quickening when you press harder, the breath turning short and uneven.

When you slow down, stroking gently along its back, the breathing steadies, and a quiet purr rises in satisfaction.

Storyboard

Design Prototype

Technical Work

We use 3D-printed tentacles and motor-driven feedback to create realistic creature interactions. The 3D-printed tentacles dynamically respond to player actions, such as dragging and wrapping, enhancing environmental immersion.

Motors simulate the creature’s breathing and heartbeat, providing lifelike feedback that intensifies the sense of presence and tension.

We built a state-machine–based control system. Multiple Arduino UNO R4 WiFi boards collect sensor signals and transmits them over Wi-Fi to a central server.

A multi-sensory installation where blindfolded players interact with an animatronic creature within its nest.