A multi-sensory installation where blindfolded players interact with an animatronic creature within its nest.

INTRODUCTION

No Vision, keep your senses sharp


Explore a labyrinth


Haptic-Driven Interaction


Learn to communicate with an unknown being


Technical Work

We use 3D-printed tentacles and motor-driven feedback to create realistic creature interactions. The 3D-printed tentacles dynamically respond to player actions, such as dragging and wrapping, enhancing environmental immersion. Motors simulate the creature’s breathing and heartbeat, providing lifelike feedback that intensifies the sense of presence and tension. We also built a server to manage different states of the creature.

Design Prototype